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Ying Hua June 19, Ying Hua June 18, Launch news Phones TCL. Robin Maxwell June 18, Launch Lenovo news Phones. Abbie June 18, We propose to conceal the content of the query images from an adversary on the server or a man-in-the-middle intruder. The key insight is to replace the 2D image feature points in the query image with randomly oriented 2D lines passing through their original 2D positions. It will be shown that this feature representation hides the image contents, and thereby protects user privacy, yet still provides sufficient geometric constraints to enable robust and accurate 6-DOF camera pose estimation from feature correspondences.

Our proposed method can handle single-and multi-image queries as well as exploit additional information about known structure, gravity, and scale. Numerous experiments demonstrate the high practical relevance of our approach. Given a query image, the goal of visual localization problem is to estimate its camera pose, i.

Aug Visual localization is the problem of estimating a camera within a scene and a key component in computer vision applications such as self-driving cars and Mixed Reality. State-of-the-art approaches for accurate visual localization use scene-specific representations, resulting in the overhead of constructing these models when applying the techniques to new scenes. Recently, deep learning-based approaches based on relative pose estimation have been proposed, carrying the promise of easily adapting to new scenes. However, it has been shown such approaches are currently significantly less accurate than state-of-the-art approaches.

In this paper, we are interested in analyzing this behavior. To this end, we propose a novel framework for visual localization from relative poses. Using a classical feature-based approach within this framework, we show state-of-the-art performance. Replacing the classical approach with learned alternatives at various levels, we then identify the reasons for why deep learned approaches do not perform well. Based on our analysis, we make recommendations for future work.

Place recognition techniques are also related to the visual localization problem as they can be used to determine which part of a scene might be visible in a query image Cao and Snavely ;Sattler et al.

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As such, place recognition techniques are used to reduce the amount of data that has to be kept in RAM, as the regions visible in the retrieved images might be loaded from disk on demand Arth et al. Yet, loading 3D points from disk results in high query latency. Large-scale, real-time visual-inertial localization revisited. Jun The overarching goals in image-based localization are scale, robustness and speed.

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In recent years, approaches based on local features and sparse 3D point-cloud models have both dominated the benchmarks and seen successful realworld deployment. They enable applications ranging from robot navigation, autonomous driving, virtual and augmented reality to device geo-localization. Recently end-to-end learned localization approaches have been proposed which show promising results on small scale datasets.

We aim to deploy localization at global-scale where one thus relies on methods using local features and sparse 3D models. Our approach spans from offline model building to real-time client-side pose fusion. The system compresses appearance and geometry of the scene for efficient model storage and lookup leading to scalability beyond what what has been previously demonstrated. It allows for low-latency localization queries and efficient fusion run in real-time on mobile platforms by combining server-side localization with real-time visual-inertial-based camera pose tracking.

In order to further improve efficiency we leverage a combination of priors, nearest neighbor search, geometric match culling and a cascaded pose candidate refinement step. This combination outperforms previous approaches when working with large scale models and allows deployment at unprecedented scale. We demonstrate the effectiveness of our approach on a proof-of-concept system localizing 2.

These matches are established by descriptor matching [21,37,39,59,63,68,69,81] or by regressing 3D coordinates from pixel patches [, 16, 23, 43, 46, 47, 65]. Descriptor-based methods handle city-scale scenes [37,39,68,81] and run in real-time on mobile devices [6, 38,41,48]. Mar Visual localization is the task of accurate camera pose estimation in a known scene. Traditionally, the localization problem has been tackled using 3D geometry. Recently, end-to-end approaches based on convolutional neural networks have become popular. These methods learn to directly regress the camera pose from an input image.

However, they do not achieve the same level of pose accuracy as 3D structure-based methods. To understand this behavior, we develop a theoretical model for camera pose regression. We use our model to predict failure cases for pose regression techniques and verify our predictions through experiments. We furthermore use our model to show that pose regression is more closely related to pose approximation via image retrieval than to accurate pose estimation via 3D structure. A key result is that current approaches do not consistently outperform a handcrafted image retrieval baseline.

This clearly shows that additional research is needed before pose regression algorithms are ready to compete with structure-based methods.

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Note that only the related sub-models need to be transferred into internal memory for processing, thus internal memory requirement is small. Some earlier works tried to build localization systems that run on mobile devices. However, this work is confined to small workspaces and requires the initial query image location with the support of WiFi, GPS, Therefore, in our system, we use con- secutive GSV placemarks to define a segment. Although [20] has also proposed to divide a scene into multiple segments, their design parameters have not been studied.

Moreover, their design is not memory-efficient and covers only a small workspace area. We present the design of an entire on-device system for large-scale urban localization using images. The proposed design integrates compact image retrieval and 2D-3D correspondence search to estimate the location in extensive city regions. Our design is GPS agnostic and does not require network connection.

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In order to overcome the resource constraints of mobile devices, we propose a system design that leverages the scalability advantage of image retrieval and accuracy of 3D model-based localization. Furthermore, we propose a new hashing-based cascade search for fast computation of 2D-3D correspondences. Extensive experiments demonstrate that our 2D-3D correspondence search achieves state-of-the-art localization accuracy on multiple benchmark datasets. Furthermore, our experiments on a large Google Street View GSV image dataset show the potential of large-scale localization entirely on a typical mobile device.

To address these problems, Arth et al. They further used the GPS and inertial sensor information as the prior, in order to determine the candidate points to be matched [3]. In this paper, a geometry-based point cloud reduction method is proposed, and a real-time mobile augmented reality system is explored for applications in urban environments. We formulate a new objective function which combines the point reconstruction errors and constraints on spatial point distribution. Based on this formulation, a mixed integer programming scheme is utilized to solve the points reduction problem.

The mobile augmented reality system explored in this paper is composed of the offline and online stages.

At the offline stage, we build up the localization database using structure from motion and compress the point cloud by the proposed point cloud reduction method. While at the online stage, we compute the camera pose in real time by combining an image-based localization algorithm and a continuous pose tracking algorithm. Experimental results on benchmark and real data show that compared with the existing methods, this geometry-based point cloud reduction method selects a point cloud subset which helps the image-based localization method to achieve higher success rate.

Also, the experiments conducted on a mobile platform show that the reduced point cloud not only reduces the time consuming for initialization and re-initialization, but also makes the memory footprint small, resulting a scalable and real-time mobile augmented reality system. Most explicit structure-based localization methods focus on the monocular single image case, e. Sep Visual localization, i.